
Games can serve as great starting points for designing learning experiences that learners are familiar with. These can help to create an atmosphere and follow game mechanics that will require less explanation and can be enjoyed more easily.
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Finally, using ideas and elements from games can also lead to revolutionary ideas such as utilising the skill tree element. You complete modules to learn skills that can enhance your job performance. Or earn "skill points" after each module, which you can then spend to unlock advanced skills higher up in the hierarchy. What if we add a "multiplayer" element, showcasing the most frequently chosen skills and popular learning paths?
The possibilities are endless and the learners might feel more excited about exploring their learning journey compared to traditional top-down presentations of modules or learning chunks they need to go through.

Image source: Overcooked

Image source: Star Wars Jedi: Fallen Order



